1. Advanced guide to Python 3 programming /
Author: John Hunt.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Python (Computer program language),Python (Computer program language)
Classification :
QA76
.
73
.
P98


2. Advances in Dynamic Games and Applications
Author: edited by Tamer Başar, Alain Haurie.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science-- Mathematics.,Distribution (Probability theory).,Mathematics.

3. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

4. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


5. Assembly language for arcade games and other fast Spectrum programs
Author: / Stuart Nicholls
Library: Library of Campus2 Colleges of Engineering of Tehran University (Tehran)
Subject: Assembler language (Computer program language),Computer games,Sinclair ZX Spectrum (Computer) - Programming
Classification :
QA
76
.
73
.
A8N53
1984


6. Assembly language for arcade games and other fast Spectrum programs /
Author: Stuart Nicholls.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.,Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.
Classification :
QA76
.
73
.
A8
N53
1984


7. Automata, Languages and Programming :
Author: edited by Josep Diaz.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming.,Computer science.,Computers.

8. Begin to code with Python /
Author: Rob Miles.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming.,Python (Computer program language),Computer programming.,Python (Computer program language)
Classification :
QA76
.
73
.
P98
M51
2018


9. Beginning C++ game programming /
Author: Michael Dawson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Computer games-- Programming.,C++ (Computer program language),Computer games-- Programming.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
D39
2004eb


10. Beginning Direct3D game programming /
Author: Wolfgang F. Engel, Amir Geva.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,Computer games-- Programming.,Three-dimensional display systems.,Computer games-- Programming.,COMPUTERS-- Programming-- Games.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
E54
2001eb


11. Beginning Java game programming /
Author: Jonathan S. Harbour
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Java (Computer program language)
Classification :
QA76
.
76
.
C672
H3533
2008


12. Character animation with Direct3D /
Author: Carl Granberg.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Direct3D.,Direct3D.,Direct3D.,Computer animation.,Human figure in art-- Computer programs.,Video game characters.,Computer animation.,Computer animation.,COMPUTERS-- Programming-- Games.,Human figure in art-- Computer programs.,Human figure in art-- Computer programs.,Video game characters.,Video game characters.
Classification :
TR897
.
7
.
G72
2009eb


13. Coding Games in Scratch
Author: \ Jon Woodcock
Library: Library of Foreign Languages and Islamic Sources (Qom)
Subject: Scratch (Computer program language) -- Juvenile literature,Computer games -- Programming -- Juvenile literature,Scratch (Computer program language),اسکرچ (زبان برنامهنویسی کامپیوتر) -- ادبیات کودکان و نوجوانان,بازیهای کامپیوتری -- برنامهنویسی -- ادبیات کودکان و نوجوانان,اسکرچ (زبان برنامهنویسی کامپیوتر)
Classification :
E-Book
,

14. Computational and Analytical Mathematic
Author: / edited by David H. Bailey, Heinz H. Bauschke, Peter Borwein, Frank Garvan, Michel Th?شra, Jon D. Vanderwerff, Henry Wolkowicz
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Mathematics,Functional analysis,Operator theory,Number theory,Electronic books
Classification :
E-BOOK

15. Computer fun :
Author: by Richard Guaraldo and Susan M. Zaker ; continuity by Dwight Jon Zimmerman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: BASIC (Computer program language),Computer games.,BASIC (Computer program language),Computer games.
Classification :
Q794
.
82/G


16. Computer science logic :
Author: Hans Kleine Büning (ed.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science -- Congresses.,Computer science.,Logic, Symbolic and mathematical -- Congresses.
Classification :
QA75
.
5
H367
1996


17. Computer supported education :
Author: Bruce M. McLaren, Rob Reilly, Susan Zvacek, James Uhomoibhi (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer-assisted instruction, Congresses.,Education-- Data processing, Congresses.,Computer-assisted instruction.,Education-- Data processing.
Classification :
LB1028
.
5


18. Creating 3D game art for the iPhone with Unit
Author: / Wes McDermott
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer graphics--Computer programs,Computer games--Programming,Three-dimensional display systems.,iPhone (Smartphone)--Programming,Smartphones--Programming,Mobile computing--Programming,Electronic books.

19. 2D artwork and 3D modeling for game artist
Author: / David Franson
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics--Computer programs
Classification :
T
,
385
,.
F73
,
2003eb


20. 3D game programming all in one /
Author: Kenneth C. Finney.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.
Classification :
QA76
.
76
.
C672
2004eb

